Determining Attributes

The Big Six
If you're familiar with Pathfinder, DnD, or any others in a very large pool of rpgs, you'll be familiar with the Big Six attributes. These stats are number estimates of your character's capabilities in certain base aspects, your raw talent if you will. Attributes will only improve or decrease over large periods of times or due to tragic accidents. As with most systems, 10 is considered the average Human and scores past 18 are considered super-human or even unnatural.

Strength
-Your physical power, a description of your muscle mass compared to your body. This attribute affects how much damage you do with your fists and melee weapons, as well as your proficiency in using those in a fight.

Dexterity
-This determines your agility and reflexes, how good you are as reacting to surprises and how fast you can move. This attribute will improve your reflexes and determines your natural talent with using firearms of all kinds.

Constitution
-Where strength is power, Constitution is your toughness, your ability to take damage before falling as well as resisting physical forces. This attribute will improve your HP and your resistance to damage.

Intelligence
-How capable your brain is, how fast it processes things and how easily it solves problems. This attribute will increase the amount of perks you can take as well as knowledge about a whole host of topics.

Wisdom
-Where Intelligence is your general knowledge, Wisdom is your ability to put that knowledge to tangible use. This attribute will affect your capability to predict situation as well as your capacity for command.

Charisma
-A person's innate charisma and ability to charm their way through the world. This attribute will make it easier to talk your way through situations as well as people's first opinion of you.

How To Calculate Attributes
Our system for calculating is fairly simple; we operate under the system of rolling 4d6 and dropping the lowest, adding up the rest and that is one of your six attributes. You also have one set of rerolls that you can perform if you don't like the first set, although be careful, as once you've decided to reroll, you no longer have access to the first set, you must take the second. I also do not allow rerolling lower numbers, so if you roll a 1 or a 2 you have to keep that 1 or 2.